Hey Douy - okay - a first nitpick - as you move towards the end of year one, you need to become completely sensitised to your visual language and the messages it sends; your OGR is not an Art Of, I know, but take a look at your use of typeface - you're using a retro 1950s typeface for your 'cells silhouette' title... but why?! What is the relationship between your work and the other things you're gathering around it by which to communicate to us? You're a designer, Douy - little things like this should annoy you now as much as they annoy me! You need to strive for a consistency of visual language across everything you do, as this is one indication of professionalism - control the message.
So - onto the content then: it appears as if you're moving towards a story-world which is more mechanical than organic, so presenting the cells as a sort of 'drone' or 'robot' comprised of particular programming etc. but wherein cancer represents a rogue-drone. That said, there's also a sense of the organic in your thumbnails, but if you're going to make the check-points etc into obviously tech designs, then the logic of your world as 'mechanical' should push out to everything else. I like very much the page of green thumbnails of the healthy cell (I think?!) - no 3 is really nice. This idea of 'bots' prompts me to share a number of references with you, like this one from a current year three project:
Notice how keeping the model simple means there's lots of potential for great 'squash and stretch' animation - adding character and performance through animation, as opposed to a complexity of physical design. Some other references then:
The Black Hole: https://www.youtube.com/watch?v=9bGOsQFMEbs Batteries Not Included: https://www.youtube.com/watch?v=Zmj6RwVN-fw Wall-E: https://www.youtube.com/watch?v=9yeuo9M-Frg
If you're going to go the whole hog in terms of making your 'inner space of the body' into a tech world, then in terms of expressing the effect of the cancer on the body's systems - you might want to think of circuitry and 'power outages' as a means of showing this - which means, in terms of an establishing shot of your film, we would need to see 'the body space' in all it's healthy glory - so something like one of these shots:
You could then zoom in, show us the cell-cycle process, the rise of the 'cancer-bot', the effects of the cancer on the 'circuitry' of the body, and then demonstrate how the 'Chemo-bots' might come in to battle the cancer-bots. It all feels very filmic to me, but I think you need to step all the way over the line in terms of your 'cell-bot' idea and grow your whole world from it accordingly. Oh, and in terms of filmic staging and storytelling, you might enjoy this from one of our previous students:
OGR 16/03/17
ReplyDeleteHey Douy - okay - a first nitpick - as you move towards the end of year one, you need to become completely sensitised to your visual language and the messages it sends; your OGR is not an Art Of, I know, but take a look at your use of typeface - you're using a retro 1950s typeface for your 'cells silhouette' title... but why?! What is the relationship between your work and the other things you're gathering around it by which to communicate to us? You're a designer, Douy - little things like this should annoy you now as much as they annoy me! You need to strive for a consistency of visual language across everything you do, as this is one indication of professionalism - control the message.
So - onto the content then: it appears as if you're moving towards a story-world which is more mechanical than organic, so presenting the cells as a sort of 'drone' or 'robot' comprised of particular programming etc. but wherein cancer represents a rogue-drone. That said, there's also a sense of the organic in your thumbnails, but if you're going to make the check-points etc into obviously tech designs, then the logic of your world as 'mechanical' should push out to everything else. I like very much the page of green thumbnails of the healthy cell (I think?!) - no 3 is really nice. This idea of 'bots' prompts me to share a number of references with you, like this one from a current year three project:
http://tsyganproduction.blogspot.co.uk/2017/03/robots-turn-around-animation-tests.html
Notice how keeping the model simple means there's lots of potential for great 'squash and stretch' animation - adding character and performance through animation, as opposed to a complexity of physical design. Some other references then:
The Black Hole: https://www.youtube.com/watch?v=9bGOsQFMEbs
Batteries Not Included: https://www.youtube.com/watch?v=Zmj6RwVN-fw
Wall-E: https://www.youtube.com/watch?v=9yeuo9M-Frg
If you're going to go the whole hog in terms of making your 'inner space of the body' into a tech world, then in terms of expressing the effect of the cancer on the body's systems - you might want to think of circuitry and 'power outages' as a means of showing this - which means, in terms of an establishing shot of your film, we would need to see 'the body space' in all it's healthy glory - so something like one of these shots:
https://twistedsifter.files.wordpress.com/2012/01/las-vegas-nevada-at-night-from-space.jpg?w=800&h=531
You could then zoom in, show us the cell-cycle process, the rise of the 'cancer-bot', the effects of the cancer on the 'circuitry' of the body, and then demonstrate how the 'Chemo-bots' might come in to battle the cancer-bots. It all feels very filmic to me, but I think you need to step all the way over the line in terms of your 'cell-bot' idea and grow your whole world from it accordingly. Oh, and in terms of filmic staging and storytelling, you might enjoy this from one of our previous students:
https://www.youtube.com/watch?v=9vveSDz_j3E