Hi Douy - There's a little bit too much advanced (inappropriate) technology goigng on in your choice of shaders. That's mainly due to treating them as 'off-the-shelf' selections. To get your 3D world to match your designs you're going to need to build a shading network instead. Commonly - A Blinn + An Ambient Occlusion + A Rim Shader (facing ratio shader). You can use that setup (or similar) to 'design the look'. See Simon or myself and we'll show you how to set it up or adapt something similar.
Note: Avoid using the Mia / Mi Mental Ray shaders (too complicated and problematic) and Mental Ray Physical Sun and Sky (It is broken in 2016 / needs additional work due to linear workflow and the new color management system).
Hi Douy - There's a little bit too much advanced (inappropriate) technology goigng on in your choice of shaders. That's mainly due to treating them as 'off-the-shelf' selections. To get your 3D world to match your designs you're going to need to build a shading network instead. Commonly - A Blinn + An Ambient Occlusion + A Rim Shader (facing ratio shader). You can use that setup (or similar) to 'design the look'. See Simon or myself and we'll show you how to set it up or adapt something similar.
ReplyDeleteNote: Avoid using the Mia / Mi Mental Ray shaders (too complicated and problematic) and Mental Ray Physical Sun and Sky (It is broken in 2016 / needs additional work due to linear workflow and the new color management system).
Hey Douy - some wisdom from Alan there... I'd listen carefully if I were you and save yourself a world of pain... :)
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