Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Friday, 10 May 2019

Major Project - Animation Preview - Unedited Playblasts


After a bit of research and experimenting with various setting, I managed to get the playblasts to look quite close to my vision of the final film.

Tuesday, 23 April 2019

Major Project - Tag - Posing




Major Project - King - Turnaround setup



I've posed the character and have added eyebrows to his texture map which help a lot in conveying his personality and emotions. King's Turnaround is all set up and and ready to be rendered.

Major Project - King - Posing

Posing King for Turnaround.  
After posing this character I thing he will need eyebrows to show his angry nature of his personality.




Major Project - King of the hill

Here I've set up the scene for the king of the hill shot ready for animation.



Major Project - Animating - The Chase

Animating the run cycle for my first shot.




Wednesday, 17 April 2019

Major Project - Animation - Lava

Blocking in the movement for Lava's shot. Still a lot to be done for this shot but I'm going to start blocking in some animation for the other characters before coming back to continue refining the shot.

Friday, 5 April 2019

Major Project - Character Turnaround - Lava



Major Project - Hide - Rigging

Rigging the Eyes

 BlendShape for the Blink Control 

As this characters eyes resembles that of lizards' i wanted the eyelids to be able to rotate and follow the eyeballs so i created a separate blendshape for this function. This also allows each eye to move individually. 


 Rigging the "Hair" (not quite sure what to call these things on his head)