Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Sunday, 7 July 2019
Tuesday, 18 June 2019
Friday, 10 May 2019
Major Project - Animation Preview - Unedited Playblasts
After a bit of research and experimenting with various setting, I managed to get the playblasts to look quite close to my vision of the final film.
Wednesday, 8 May 2019
Tuesday, 7 May 2019
Wednesday, 1 May 2019
Sunday, 28 April 2019
Tuesday, 23 April 2019
Major Project - King - Turnaround setup
I've posed the character and have added eyebrows to his texture map which help a lot in conveying his personality and emotions. King's Turnaround is all set up and and ready to be rendered.
Major Project - King - Posing
Posing King for Turnaround.
After posing this character I thing he will need eyebrows to show his angry nature of his personality.
Sunday, 21 April 2019
Wednesday, 17 April 2019
Major Project - Animation - Lava
Blocking in the movement for Lava's shot. Still a lot to be done for this shot but I'm going to start blocking in some animation for the other characters before coming back to continue refining the shot.
Saturday, 6 April 2019
Friday, 5 April 2019
Major Project - Hide - Rigging
Rigging the Eyes
BlendShape for the Blink Control
As this characters eyes resembles that of lizards' i wanted the eyelids to be able to rotate and follow the eyeballs so i created a separate blendshape for this function. This also allows each eye to move individually.
Rigging the "Hair" (not quite sure what to call these things on his head)
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