Hi Douy - I'm not sure if these textures are the 'finished' product but at the moment they are more 'colour blocking' than textures with depth and shading. Are you planning to paint more? For a real world example go to the mudbox section on the FAQ page of the website and watch the video "Q: How do I create a texture with depth & three dimensionality? Its a video about painting miniatures (metal) using three tones (link below). Also, you may want to consider what your characters are made of - For example, what surface type are they, such as Subsurface (skin/clay/plasticine) or something else. Take a look at Pipeline 1 Texturing (parts 5 and 6) to see how to set up a SubSurface shader. In both cases the goal is to move away from generic CGI.
Hi Douy - I'm not sure if these textures are the 'finished' product but at the moment they are more 'colour blocking' than textures with depth and shading. Are you planning to paint more? For a real world example go to the mudbox section on the FAQ page of the website and watch the video "Q: How do I create a texture with depth & three dimensionality? Its a video about painting miniatures (metal) using three tones (link below). Also, you may want to consider what your characters are made of - For example, what surface type are they, such as Subsurface (skin/clay/plasticine) or something else. Take a look at Pipeline 1 Texturing (parts 5 and 6) to see how to set up a SubSurface shader. In both cases the goal is to move away from generic CGI.
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