Okay - in principle I like very much what's happening here; I like very much the relationship between the cliff-dwelling puffins and your cliff-top air terminal - that's clever and neat. All I'm going to say is I think you need to keep thinking like 'Harper' all the time, because the cable car and the cable-car supports seem a bit generic, and the red building to the left doesn't seem like a 'celebration of Harper' - it feels too boxy, not organic enough to have come from his imagination. I also think you need to think much more about colour - I think Harper's buildings would relish in colour - flat, clean, fresh colour - so I don't think his airport would be just white like that - certainly not if it was picking up on the colouration of the puffins.
Short version is simply I think you can be more 'designerly' and more creative still in terms of 'Harper-ing up' your scene. There's a lack of vibrancy and freshness to your scene - a lack of Harper's exuberance and love of the plumage of his beloved birds. I think you're doing very well, I think you're nearly there, but now ask yourself some more questions: so if it 'makes sense' that the design of Harper's air terminal should align with cliff-dwelling puffins, is there an animal-based logic you can determine for those cable cars (to derive a less generic shape), and what is the animal-based logic underpinning the other structures? In more simple terms, make sure you're actually thinking about nuancing your structures as actual buildings - so ensuring they are thoroughly understood as 'architecture' - so what are the surfaces comprised from? How will you seek to texture them etc? You need to decide right now that your forms are not made of 'CGI' but of actual stuff - so what stuff? Look at this close-up of the Sidney Opera House and you'll see what I mean:
So - look at those supporting elements and 'design them' as Harper would see them - nothing in Harper-land would be generic.
This is an exciting resolution, Douy - good stuff - just up the level of design and up the level of detail in terms of thinking about your elements as 'real things' made of 'real stuff'. Onwards!
OGR 24/11/2016
ReplyDeleteHey Douy,
Okay - in principle I like very much what's happening here; I like very much the relationship between the cliff-dwelling puffins and your cliff-top air terminal - that's clever and neat. All I'm going to say is I think you need to keep thinking like 'Harper' all the time, because the cable car and the cable-car supports seem a bit generic, and the red building to the left doesn't seem like a 'celebration of Harper' - it feels too boxy, not organic enough to have come from his imagination. I also think you need to think much more about colour - I think Harper's buildings would relish in colour - flat, clean, fresh colour - so I don't think his airport would be just white like that - certainly not if it was picking up on the colouration of the puffins.
Short version is simply I think you can be more 'designerly' and more creative still in terms of 'Harper-ing up' your scene. There's a lack of vibrancy and freshness to your scene - a lack of Harper's exuberance and love of the plumage of his beloved birds. I think you're doing very well, I think you're nearly there, but now ask yourself some more questions: so if it 'makes sense' that the design of Harper's air terminal should align with cliff-dwelling puffins, is there an animal-based logic you can determine for those cable cars (to derive a less generic shape), and what is the animal-based logic underpinning the other structures? In more simple terms, make sure you're actually thinking about nuancing your structures as actual buildings - so ensuring they are thoroughly understood as 'architecture' - so what are the surfaces comprised from? How will you seek to texture them etc? You need to decide right now that your forms are not made of 'CGI' but of actual stuff - so what stuff? Look at this close-up of the Sidney Opera House and you'll see what I mean:
https://upload.wikimedia.org/wikipedia/commons/2/2c/Tourists_and_Sydney_Opera_Hosue.jpg
So - look at those supporting elements and 'design them' as Harper would see them - nothing in Harper-land would be generic.
This is an exciting resolution, Douy - good stuff - just up the level of design and up the level of detail in terms of thinking about your elements as 'real things' made of 'real stuff'. Onwards!